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AI Summary: Demonstrates the first AI system to achieve human-expert performance in a 3D multiplayer first-person shooter (Quake III Arena) by using population-based training to develop emergent teamwork and strategy.

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Human-level performance in 3D multiplayer games with population-based reinforcement learning

Max Jaderberg·
Wojciech M. Czarnecki·
Iain Dunning·
Luke Marris·
Guy Lever·
Antonio Garcia Castaneda·
Charles Beattie·
Neil C. Rabinowitz·
Ari S. Morcos·
Avraham Ruderman·
Nicolas Sonnerat·
Tim Green·
Louise Deason·
Joel Z. Leibo·
David Silver·
Demis Hassabis·
Koray Kavukcuoglu·
Thore Graepel

ABSTRACT

Multiplayer video games represent a significant frontier for AI research, requiring real-time, high-dimensional sensory processing, spatial navigation, and team-based coordination. We report an AI agent that achieves human-level performance in the popular 3D multiplayer first-person video game Quake III Arena Capture the Flag. The agent is trained exclusively from raw pixels and game points using a novel population-based multi-agent reinforcement learning approach. By concurrently training a diverse population of agents that continuously adapt their internal reward signals and hyperparameters, the system discovers complex macro-strategies, emergent teamwork, and high-level navigation skills, successfully defeating teams of highly skilled human players.

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Human-level performance in 3D multiplayer games with population-based reinforcement learning | Attendemia