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AI Summary: Demonstrates the first AI system to achieve human-expert performance in a 3D multiplayer first-person shooter (Quake III Arena) by using population-based training to develop emergent teamwork and strategy.
AI Summary: Demonstrates the first AI system to achieve human-expert performance in a 3D multiplayer first-person shooter (Quake III Arena) by using population-based training to develop emergent teamwork and strategy.
Multiplayer video games represent a significant frontier for AI research, requiring real-time, high-dimensional sensory processing, spatial navigation, and team-based coordination. We report an AI agent that achieves human-level performance in the popular 3D multiplayer first-person video game Quake III Arena Capture the Flag. The agent is trained exclusively from raw pixels and game points using a novel population-based multi-agent reinforcement learning approach. By concurrently training a diverse population of agents that continuously adapt their internal reward signals and hyperparameters, the system discovers complex macro-strategies, emergent teamwork, and high-level navigation skills, successfully defeating teams of highly skilled human players.
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