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AI Summary: Describes AlphaGo, the first artificial intelligence system to defeat a human professional player at the game of Go using deep neural networks and Monte Carlo Tree Search.

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Mastering the game of Go with deep neural networks and tree search

David Silver·
Aja Huang·
Chris J. Maddison·
Arthur Guez·
Demis Hassabis

ABSTRACT

The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses 'value networks' to evaluate board positions and 'policy networks' to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of state-of-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play.

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