Topic: Game Theory

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This page shows the most relevant public items for Game Theory, ranked by trend activity and review signal. Use weekly for fast changes, monthly for more stable patterns, and all-time for evergreen picks.

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  1. Mastering the game of Stratego with model-free multiagent reinforcement learning

    PaperDec 1, 2022ScienceJulien Perolat, Bart De Vylder, Daniel Hennes, Eugene Tarassov, Florian Strub, Vincent de Boer, Paul Muller, Jerome T. Connor, Neil Burch, Thomas Anthony, Stephen McAleer, Romuald Elie, Sarah H. Cen, Zhe Wang, Audrunas Gruslys, Aleksander Malyshev, Mina Khan, Sherjil Ozair, Finbarr Timbers, Toby Pohlen, Tom Eccles, Mark Rowland, Marc Lanctot, Jean-Baptiste Lespiau, Bilal Piot, Shayegan Omidshafiei, Edward Lockhart, Laurent Sifre, Nathalie Beauguerlange, Remi Munos, David Silver, Satinder Singh, Demis Hassabis, Karl Tuyls

    Imperfect information games, where players have hidden information, represent a significant challenge for artificial intelligence. Stratego is a complex, imperfect-information board game with an en...

  2. Mastering the game of Go with deep neural networks and tree search

    PaperJan 27, 2016NatureDavid Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Demis Hassabis

    The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and move...

  3. Grandmaster level in StarCraft II using multi-agent reinforcement learning

    PaperOct 30, 2019NatureOriol Vinyals, Igor Babuschkin, Wojciech M. Czarnecki, Michaël Mathieu, Andrew Dudzik, David Silver

    The game of StarCraft II has emerged as a grand challenge for artificial intelligence research owing to its complex, multi-agent, and partially observable environment. Here we introduce AlphaStar, ...

Related Topics

cs.AI (3)lab:deep-mind-ai (3)cs.GT (1)Imperfect Information (1)Multi-Agent Systems (1)