Topic: Multi-Agent Systems

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This page shows the most relevant public items for Multi-Agent Systems, ranked by trend activity and review signal. Use weekly for fast changes, monthly for more stable patterns, and all-time for evergreen picks.

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  1. Scaling Laws for Agentic AI: When Does Swarm Intelligence Peak?

    PaperAug 8, 2025arXivJian Lu, Percy Liang, Chelsea Finn

    While scaling laws for single-model LLMs are well established, the relationship between the number of collaborating agents and overall system performance remains poorly understood. This paper inves...

  2. Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments

    PaperJun 7, 2017arXivRyan Lowe, Yi Wu, Aviv Tamar, Jean Harb, Pieter Abbeel, Igor Mordatch

    We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inhere...

  3. Emergent Tool Use From Multi-Agent Autocurricula

    PaperSep 17, 2019arXivBowen Baker, Ingmar Kanitscheider, Todor Markov, Yi Wu, Glenn Powell, Bob McGrew, Igor Mordatch

    We demonstrate that simple multi-agent competition can drive the emergence of highly complex, intelligent behaviors without explicit human design. We train agents using reinforcement learning to pl...

  4. Human-level performance in 3D multiplayer games with population-based reinforcement learning

    PaperMay 31, 2019ScienceMax Jaderberg, Wojciech M. Czarnecki, Iain Dunning, Luke Marris, Guy Lever, Antonio Garcia Castaneda, Charles Beattie, Neil C. Rabinowitz, Ari S. Morcos, Avraham Ruderman, Nicolas Sonnerat, Tim Green, Louise Deason, Joel Z. Leibo, David Silver, Demis Hassabis, Koray Kavukcuoglu, Thore Graepel

    Multiplayer video games represent a significant frontier for AI research, requiring real-time, high-dimensional sensory processing, spatial navigation, and team-based coordination. We report an AI ...

  5. Grandmaster level in StarCraft II using multi-agent reinforcement learning

    PaperOct 30, 2019NatureOriol Vinyals, Igor Babuschkin, Wojciech M. Czarnecki, Michaël Mathieu, Andrew Dudzik, David Silver

    The game of StarCraft II has emerged as a grand challenge for artificial intelligence research owing to its complex, multi-agent, and partially observable environment. Here we introduce AlphaStar, ...

  6. Intelligent AI Delegation

    PaperFeb 12, 2026arXivNenad Tomašev, Kevin R. McKee, Jack Rae, Iason Gabriel, Vukosi Marivate, Milind Tambe, Demis Hassabis, Charles Blundell

    As advanced AI agents evolve beyond query-response models, their utility is increasingly defined by how effectively they can decompose complex objectives and delegate sub-tasks. We propose an adapt...

  7. A-MapReduce: Executing Wide Search via Agentic MapReduce

    PaperFeb 16, 2026arXivMingju Chen, Guibin Zhang, Heng Chang, Yuchen Guo

    Traditional multi-agent systems often struggle with 'search breadth' in unstructured environments, leading to tunnel vision in reasoning. We propose A-MapReduce, a framework that applies the MapRed...

  8. Agentifying Agentic AI

    PaperFeb 28, 2026arXivVirginia Dignum, Frank Dignum

    The rapid popularization of the term 'Agentic AI' has led to semantic confusion, often blurring the lines between simple generative loops and true software agency. This position paper critically ex...

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